How to Play Familiar: Mythic Arena

Familiar: Mythic Arena is an advanced strategic card game. There are tons of different combinations of cards you can choose from when building your decks, making for a variety of game strategy options.

Below is a short summary on the game play. You’ll need to read through the complete rules to get all the details however. You can download the full rulebook here:

*Note: Video walkthroughs will be coming in the near future…we’re working on them! 🙂

Game play basics & overview


When you purchase a game, it will include the following:

  • 1 small sized box 3.5” x 5.5” (9 x 14cm)
  • 1 Rulebook
  • Two 20 sided dice
  • 36 counters
  • 72 cards- which consist of 21 pets, 18 Elyth, 9 Runes, 12 Items, and 12 Status cards.
Familiar: Mythic Arena, game contents

Pet Cards

Familiars. Your magically bonded animal companions (We call them pets for short.) You get a total of 21 pet cards in the box. The pets all have different abilities based on their character’s strengths and weaknesses. They all have a basic set of stats(Health, Speed, Hit, Miss) at the top of the card. At the bottom are their special abilities: Passive (blue dot), Active(white cards), and Unique(purple star).

Familiar pet cards, Golden Claw


An Elyth card can be played and is attached to a pet when it’s out in play. They give magical enhancements to them that stay on until the pet is downed, or somehow gets discarded.

Familiar Elyth cards, Tactician's Gem


Rune cards are played once, then get discarded. They have special effects that give your pet a boost during battle, or help you draw and get better cards from your deck.

Familiar Rune Cards, Press the advantage


If your pet gets wounded by a status effect such as bleed, paralyze, poison, etc., Item cards can help you remove that. They’re played on the table in front of you, and only have a certain amount of uses before they get discarded. You can use the included counters to keep track of how many uses are left.

Familiar Item cards, healing potion

Status Cards

These are used, along with the provided counters, for keeping track of your pet’s health. There’s one for each pet you and your opponent can put out into play. They also keep track of any status effects you may get throughout the game.

Familiar Status Cards

Setting up the game

For set up, you and your opponent will build decks with a total of 21 cards(containing exactly 6 pets, and no duplicates). If you only have 1 copy of the game you’ll draft(take turns picking) your cards. If you each have your own copy you can construct your deck out of whatever cards you’d like, following the deck construction rules in the rulebook.

Familiar Cards from the basic set
Layout all the cards, then take turns picking for draft deck building.

Game layout

The Arena (which is the cards put out into play in front of you), consists of 3 possible lines for your familiars to go in. One pet must always exist on the Front line. The next line you’d play a pet into is the Guard line, followed by the Rear. After those lines are filled, other pets can be played into any of the lines. All 3 lines must always have at least 1 pet in them in order to have multiple pets in a line however.

Familiar Mythic Arena, gameplay layout

On Your Turn

Playing consists of taking turns following a standard turn order of drawing a card, playing one pet, entering battle, and optionally playing Elyth, Rune, or Item cards, using unique abilities, or switching 2 pets in adjacent rows. At the end of each turn you enter the Cleanup step, where your pets take any damage from status affects, and can heal a pet of 30 damage and remove a status if it’s in the Rear Line.

Standard Turn Order Quick Guide:

  • 1. Draw a card
  • 2. Play a Pet
  • 3. Primary Step – Steps A-F can be done in any order
    • A. BattleBattle always happens each turn, it can’t be skipped.
      • 1. Choose Attackers & Blockers
      • 2. Declare Active Abilities
      • 3. Runes may be played
      • 4. Speed Checks
      • 5. Roll to Attack & Resolve Damage
    • B. Unique – Motivate a single pet to use its Unique Ability.
    • C. Switch – Exchange 2 pets in adjacent lines.
    • D. Elyth – Play any number of Elyth cards.
    • E. Runes – Play any number of Rune cards.
    • F. Items – Play any number of Items cards.
  • 4. Cleanup – Check Status Effects on all pets. Pets in Rear Line heal for 30 and remove a status effect.


To enter battle you declare which pet, or multiple pets you’re attacking with, and the defending player declares blockers. All pets must be on the Front line to engage in direct battle. Pets that can fly can attack those in other lines, however they must be on the Front to initiate.

Whoever has the higher speed score goes first. You then choose which Active ability you want to use on your attacking pet and roll a d20. Add your hit score to the die roll to check against your opponent’s miss score(greater than or equal to hits) to see if you’re successful.

Damage is then taken, along with any status effects.

Winning the Game

Victory comes when you’ve downed 3 of your opponent’s pets in battle, or if they have no pet left in play.

Familiar Mythic Arena cards, battling